| A | |
| AccessorEnumerator<T> | |
| ActivationFunction, FANNCSharp | |
| ActivationFunction.cs | |
| ActivationFunctionHidden | |
| ActivationFunctionOutput | |
| ActivationSteepnessHidden | |
| ActivationSteepnessOutput | |
| Array | |
| ArrayAccessor | |
| B | |
| BiasArray, FANNCSharp. | |
| Biases | |
| BitFail | |
| BitFailLimit |
Set the activation function for all of the hidden layers.
public ActivationFunction ActivationFunctionHidden { set }
Set the activation function for all of the hidden layers.
public ActivationFunction ActivationFunctionHidden { set }
Set the activation function for all of the hidden layers.
public ActivationFunction ActivationFunctionHidden { set }
Set the activation function for the output layer.
public ActivationFunction ActivationFunctionOutput { set }
Set the activation function for the output layer.
public ActivationFunction ActivationFunctionOutput { set }
Set the activation function for the output layer.
public ActivationFunction ActivationFunctionOutput { set }
Set the steepness of the activation steepness in all of the hidden layers.
public double ActivationSteepnessHidden { set }
Set the steepness of the activation steepness in all of the hidden layers.
public int ActivationSteepnessHidden { set }
Set the steepness of the activation steepness in all of the hidden layers.
public float ActivationSteepnessHidden { set }
Set the steepness of the activation steepness in the output layer.
public double ActivationSteepnessOutput { set }
Set the steepness of the activation steepness in the output layer.
public int ActivationSteepnessOutput { set }
Set the steepness of the activation steepness in the output layer.
public float ActivationSteepnessOutput { set }
Get the number of bias in each layer in the network.
public uint[] BiasArray { get }
Get the number of bias in each layer in the network.
public uint[] Biases { get }
Get the number of bias in each layer in the network.
public uint[] Biases { get }
Gets or set the number of fail bits.
public uint BitFail { get }
Gets or set the number of fail bits.
public uint BitFail { get }
Gets or set the number of fail bits.
public uint BitFail { get }
Gets or sets the bit fail limit used during training.
public double BitFailLimit { get, set }
Gets or sets the bit fail limit used during training.
public int BitFailLimit { get, set }
Gets or sets the bit fail limit used during training.
public float BitFailLimit { get, set }