A | |
AccessorEnumerator<T> | |
ActivationFunction, FANNCSharp | |
ActivationFunction.cs | |
ActivationFunctionHidden | |
ActivationFunctionOutput | |
ActivationSteepnessHidden | |
ActivationSteepnessOutput | |
Array | |
ArrayAccessor | |
B | |
BiasArray, FANNCSharp. | |
Biases | |
BitFail | |
BitFailLimit |
Set the activation function for all of the hidden layers.
public ActivationFunction ActivationFunctionHidden { set }
Set the activation function for all of the hidden layers.
public ActivationFunction ActivationFunctionHidden { set }
Set the activation function for all of the hidden layers.
public ActivationFunction ActivationFunctionHidden { set }
Set the activation function for the output layer.
public ActivationFunction ActivationFunctionOutput { set }
Set the activation function for the output layer.
public ActivationFunction ActivationFunctionOutput { set }
Set the activation function for the output layer.
public ActivationFunction ActivationFunctionOutput { set }
Set the steepness of the activation steepness in all of the hidden layers.
public double ActivationSteepnessHidden { set }
Set the steepness of the activation steepness in all of the hidden layers.
public int ActivationSteepnessHidden { set }
Set the steepness of the activation steepness in all of the hidden layers.
public float ActivationSteepnessHidden { set }
Set the steepness of the activation steepness in the output layer.
public double ActivationSteepnessOutput { set }
Set the steepness of the activation steepness in the output layer.
public int ActivationSteepnessOutput { set }
Set the steepness of the activation steepness in the output layer.
public float ActivationSteepnessOutput { set }
Get the number of bias in each layer in the network.
public uint[] BiasArray { get }
Get the number of bias in each layer in the network.
public uint[] Biases { get }
Get the number of bias in each layer in the network.
public uint[] Biases { get }
Gets or set the number of fail bits.
public uint BitFail { get }
Gets or set the number of fail bits.
public uint BitFail { get }
Gets or set the number of fail bits.
public uint BitFail { get }
Gets or sets the bit fail limit used during training.
public double BitFailLimit { get, set }
Gets or sets the bit fail limit used during training.
public int BitFailLimit { get, set }
Gets or sets the bit fail limit used during training.
public float BitFailLimit { get, set }